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Going Beyond Tutorial 1: Displaying a 3D Model on the Screen

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This tutorial details how to use the XNA Framework Content Pipeline to load a 3D model and its associated textures, and it presents the code necessary to display the model on the screen.

Minimum Shader Profile

Vertex Shader Model 1.1
Pixel Shader Model 1.1

How to Use This Tutorial

This tutorial set contains the code and art assets that represent the completed XNA Game Studio Express project for Going Beyond: Tutorial #1.

You can learn how to build this project yourself in two ways: by reading the documentation for this tutorial in the XNA Game Studio Express documentation, or by viewing the video version of this tutorial on http://creators.xna.com.

In the documentation

  1. Launch XNA Game Studio Express.
  2. Select the Help menu item, then select How Do I.
  3. When the Help window appears, expand the following nodes in the tree on the left side of the window.

    • XNA Game Studio Express
    • Getting Started with XNA Game Studio Express
    • Going Beyond: XNA Game Studio Express in 3D
  4. From the Going Beyond node, click Tutorial 1: Displaying a 3D Model on the Screen.

On the Web

  1. Launch your Web browser.
  2. Navigate to http://creators.xna.com.
  3. From there, click the Education node, and then click the Tutorials node.
  4. Click Video Tutorial 1: Displaying a 3D Model on the Screen.
by Ashey Reid last modified 2008-06-01 14:52
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