Going Beyond Tutorial 1: Displaying a 3D Model on the Screen
This tutorial details how to use the XNA Framework Content Pipeline to load a 3D model and its associated textures, and it presents the code necessary to display the model on the screen.
Minimum Shader Profile
- Vertex Shader Model 1.1
- Pixel Shader Model 1.1
How to Use This Tutorial
This tutorial set contains the code and art assets that represent the completed XNA Game Studio Express project for Going Beyond: Tutorial #1.
You can learn how to build this project yourself in two ways: by reading the documentation for this tutorial in the XNA Game Studio Express documentation, or by viewing the video version of this tutorial on http://creators.xna.com.
In the documentation
- Launch XNA Game Studio Express.
- Select the Help menu item, then select How Do I.
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When the Help window appears, expand the following nodes in the tree on the left side of the window.
- XNA Game Studio Express
- Getting Started with XNA Game Studio Express
- Going Beyond: XNA Game Studio Express in 3D
- From the Going Beyond node, click Tutorial 1: Displaying a 3D Model on the Screen.
On the Web
- Launch your Web browser.
- Navigate to http://creators.xna.com.
- From there, click the Education node, and then click the Tutorials node.
- Click Video Tutorial 1: Displaying a 3D Model on the Screen.